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Auto Spawning Units

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Auto Spawning Units

Postby Dr.Panda on Wed Sep 02, 2009 6:32 am

I think there should be a way to auto spawn units with an issued order to a point on the map. VD&D VYM 1.2 has it and it works very very good. Makes it so that you can create a mini AoS for quests or for a fighting scenery or background.

In SotDRP it could be useful when perhaps two enemy leaders meet on a cliff to discuss war terms, and you can see their pawns battling on the ground below.

Also it could be wonderful for a War Theme. Just have each player construct a base and give them each a set max of certain buildings like 2 towers, 2 barracks(or equivalent=OE), 1 castle(OE), 5 farms(OE), and like 1 altar. and then have the bases all auto spawn units to the battlefield, where ever that may be, with the issued order string as 'attack'. then unally everyone and watch the fun continue. Then you can win the game by allying with an enemy thru RPing. This won't work perfectly therefore Host should watch and keep things in check, otherwise people will just make rigged shit and mass spawn just cuz they can.

Tell me what you think of my sleepy suggestion..

Going to bed now, class early tomorrow... >_<
God in creating Man somewhat overestimated his ability.
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Dr.Panda
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