Two things to go over right now, I'll hit the short one first.
1) Is Ziz really necessary? Most of the hosts I see ban him and he takes up a lot of space does he not? Would it not just be more efficient to cut him? One time somebody spawned 6 Zizzes and another person screamed "SHIT YOU'RE MAKING MY FAN GO ALL FAST". Ziz hasn't done any favors for me.
2) I think that the custom heroes should be toned down stat-wise a bit. I know that these games are not ladder matches, they are role plays so damage really shouldn't matter much. But I get irritated with the pubbies who wander around killing shit with their level 5 harlequin that does 145 damage. Whenever I get the chance to host now, I intentionally set levels to 5 or so and it doesn't help AT ALL. Without items these heroes do 50-80 damage at level 5, toss on those ridiculous magical items everybody buys, and you have a hero that does 135 damage at such a low level. Then we have some wandering hero who jumps around with blink and shadow strike killing everything and challenging kings and generals to duels. I know the simple solution for this is defeat, but it gets difficult when Rpers are scarce and a lot of the times hosts don't catch these things. So I think the best solution to rein in imba wanderer shit is to forcefully restrict them. I mean, what is the point of having setstat a host activated command when RPers are already attaining the desired level of abuse without it?
Sorry I could not be more specific with the toning down, but I cannot post examples seeing as I do not know the attribute growth rates or starting rates for various heroes, thus I cannot say "Cut the Marksman to -- agility per level." Otherwise I would be more than happy to do a little bit of balancing work.
There I'm done ranting, fire at will.
