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A terrain idea!

Suggestions for terrains are placed here, as well as applications for becoming a terrainer, and submissions for terrains.

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A terrain idea!

Postby Tauren Fan on Sun Oct 11, 2009 11:55 am

Ok, well to be perfectly honest I've never edited the terrain on SotDRP because, to be honest, its too damn time consuming. i was thinking of letting people customise the terrain like they do on maze designer. for those who haven't played, (D:) you have a building called "ice" or whatever, then you set the rally point, and it will change the terrain to ice at that point.

And you wouldn't even need buildings. i was thinking make a spellbook ability called terrains, then make an ability based off cluster rockets or something and trigger it so that when cast it will change the terrain at that point to whatever. and it could also do to have changeable brush sizes and elevation blah blah blah and yeah it could follow the same syntax as above.

I've also never bothered to place doodads. Sad, i know. in maze designer you "train" them and they appear at the rally point, you could do the same sort of thing.

And finally, some interface suggestions, because i can't be bothered to make another post. It would be so much simpler if you made all the stuff like terrain and effects and doodads accessible through the circle thingie (i forgot the name lol), perhaps by a bunch of different spellbooks for each, kinda like what was done for some affects.

it's annoying having to go looking for a builder every 3 seconds. and example of a better interface, in my opinion, would be a spellbook called buildings, then in that 4 called buildings 1-4, then you could have inside them spellbooks called shelter buildings, wall buildings, and all the other junk builders were madefore. and inside THEM you could have abilities based off mini town hall etc that make the buildings.

well i hope you like my ideas... sorry if i made it sound kinda retarded.. i do that :D
Tauren Fan
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Re: A terrain idea!

Postby Juudai-Panda on Mon Oct 12, 2009 6:59 am

Why must I have the feeling you haven't play SotDRP? All of that aside from builders is already implemented.
Juudai-Panda
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Re: A terrain idea!

Postby Tauren Fan on Mon Oct 12, 2009 10:10 pm

really? in the versions i play you need to type stupid codes to make your doodads and terrain and effects appear...
Tauren Fan
Mur'gul Warrior
 
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Re: A terrain idea!

Postby Loki on Tue Oct 13, 2009 12:55 am

spellbooks are incredibly ugly in the first place.
1+1 = 2 Get that fucking straight.
Remember little Jimmy? He's hooked on meth now. You know why? Because you had to be a stupid fuckface.
So if I call you a stupid fuckface, you are creating more poor little Jimmys.
Stop being a stupid fuckface
Loki
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Re: A terrain idea!

Postby Juudai-Panda on Tue Oct 13, 2009 6:11 am

Tauren Fan wrote:really? in the versions i play you need to type stupid codes to make your doodads and terrain and effects appear...

The commands are to change what the tile/doodad will change/spawn. Unless you expect him to make 144-ish spells, 1 for each tile, and then 1 for doodad.
Juudai-Panda
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