This is a changelog I wrote off the top of my head; still incomplete.
- command system overhauled, it is now written in JASS (some things still haven't converted yet)
- selection bug fixed (except with doors and setstat/addstat)
- doodad system no longer exists, everything is now called "tree", to set your "tree" you type "tree rock1" (you can still make rocks and doodads with the tree command)
- ignore/unignore OOC / IC command added (you can ignore people's out of character chat and in-character chat)
- ability to set item charges has been added
- a different and more precise? way to tint has been added (tintadv, but honestly, this is a useless command)
- autosize, autotint, autocolor, autoinvul has been added
- share/unshare commands have been added (sharing will allow your commands to be used on other people's units)
- zoom no longer exists, replaced with advanced camera control commands (anyone use TFTLocal? these ones)
- more setnames added (0-9)
- ability to create macro commands has been added
- sfx/afx will now remove all sfx/afx from selected units (confirm?)
- added loc (get location) command, syntax: "loc", shows location in coordinate form of spawner and selected units (with unitid)
- added sloc (set spawner location) command, syntax: "sloc 1400,1300", sets the location of the spawner in coordinate form
- command log is now in quests
- OOC chat log is now in quests
- setrules is now in quests, can get multiple sets of rules.
- help is now longer located in quests, but in item "manuals" (their tooltips = information)
- changed a few custom models
- magical pen builder
- door builder (that's right, tintable doors!)
TODO:
- IC chat log in quest (full log unlike command log and OOC log, like an entire log of the entire game's IC, or at least like the last 1000 messages)
- ability to write quests (like character biographies)
- 'farc - face arc - rotates units in an arc fashion (for dome building)
- matrix command - create a matrix of units (ie. 1x20 to make a horizontal wall)
- aloc and remove aloc - makes units unselectable (remove aloc is an area of effect, like remove tree, it just removes unselectableility)
- floor command - like matrix command, except automatically aloc's
- flying buildings (I figured out a way to do it)
- command to add spawner-type unit to units (useful for flying buildings so you don't have to put things on grid) (you can use macro system to combine flying building command and spawner movement command xD)
- larger terraining circle in spawner toolkit
- blight/unblight in spawner toolkit
- floor units (custom tile floors)
- wall builder (custom walls)


